Godot project crashes everytime I open it after switching to Forward+

Godot Version

4.4

Question

(yuh ok nvm i solved it!!)

So I got curious and switched my 3D project renderer from Compability to Forward+. The project then crashed and now does that every time I open it. I absolutely forgot to backup the project beforehand and I can’t find a way to switch it back to Compability. When I open it, it just shows a black screen and the title of the window switches back and forth every few seconds from normal to “Not responding”

I tried looking at an old Godot post about the same problem (opening project.godot in notepad) to fix it but I can’t find anything that talks about the renderer, and the only thing remotely similar to that says “config/features=PackedStringArray(“4.4”, “GL Compatibility”)”

I also tried opening it in recovery mode but it doesn’t work too. I don’t need the project to be in Forward+, I’m just trying to recover it. Thanks!

ok so i dug a bit more through google and found a way to solve it (that guy was a lifesaver!)

find your project in the file manager, open “project.godot” with notepad and edit or add (based on if it’s there already) :

[rendering]

renderer/rendering_method="gl_compatibility"

that should fix the problem! i originally thought i had to find it and not add it so i was confused on how to fix the problem.

reminder that you should always backup your projects and think thrice before doing stuff youve never done before