Godot rename files outside editor

Godot Version

Godot 4.4.1

Question

Godot rename files outside editor

Please suggest a set of actions for renaming files outside the editor. The goal is to add obfuscation to the project.

My current actions:

  1. Duplicating the entire project into a separate folder
  2. Deleting the .godot folder
  3. Deleting .imported files
  4. Renaming all resources and folders with the addition of salt
  5. Analyzing all files for the “old path” to res:: and setting the “new path” with res::
  6. Launching the project

At the moment there are a number of artifacts:

  1. A lot of “Make sure resources have been imported by opening the project in the editor at least once.”
  2. A lot of “ext_resource, invalid UID: uid://dc1gsef0fiwxs - using text path instead:”
  3. Some textures are displayed in purple

why do you want to obfuscate your project?

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