Godot Version
Godot 4.4.1
Question
Godot rename files outside editor
Please suggest a set of actions for renaming files outside the editor. The goal is to add obfuscation to the project.
My current actions:
- Duplicating the entire project into a separate folder
- Deleting the .godot folder
- Deleting .imported files
- Renaming all resources and folders with the addition of salt
- Analyzing all files for the “old path” to res:: and setting the “new path” with res::
- Launching the project
At the moment there are a number of artifacts:
- A lot of “Make sure resources have been imported by opening the project in the editor at least once.”
- A lot of “ext_resource, invalid UID: uid://dc1gsef0fiwxs - using text path instead:”
- Some textures are displayed in purple