Godot = Roblox?

Well ur idea can come true cuz im making my own roblox, and u can totally help me just dm [borisgamer_1362_]

on the forum or on discord?
(I am curently in a project with my friend)

Discord ofc

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Completely disregarding the actual post topic, I feel like I have something to say.

First, there is not going to be anything like a godot powered roblox-like platform, because it already exists. Check out Echza and, in the past, Mirror Engine. If they don’t look like Roblox to you, fair enough, that’s because what we are looking for here is the aesthetic, not the infrastructure.

Fortnite has become something of a metaverse since 2024 to so much success it partnered one year later with Unity to integrate ā€œtraditionalā€ Unity-made games in Fortnite. Excuse me if I make mistakes, I have not played Fortnite, it did not catch me. From what I have been told, multiple popular ā€œgamesā€™ā€ in Fortnite, like Steal a Brain Rot, looked and played exactly like their Roblox counterpart, Steal a Brain Rot.

Still, no one is talking about making 'ā€œsomething like Fortniteā€ on Godot, Bevy or your toaster. That is because Fortnite has no aesthetic. Well, it used to have one. Regardless, the Fortnite metaverse is truly what Roblox investors would like it to be, a faceless and interchangeable platform for experiences. However, Roblox has a distinctive style, model and even lore. The aesthetic is:

  • Lego-like characters with blocky silhouettes, rounded and painted softly
  • Unconstrainted joints in animations
  • Simple, generally blocky, more sharp structures
  • Limited set of either:
    • Realistic but not high fidelity textures
    • Solid color with simple patterns textures
  • Unconstrainted use of the colorful ā€œBrickColorā€ palette
  • Use of vibrant decals to add detail
  • Special concessions to the style to make more detailed models like foliage, blimps or cars by using spheres, ellipses, cylinders and other meshes.

And that is just the style, without getting into the input schemes, specific quirks and historical features and pieces of common culture.

In general, the Roblox style not only is flexible and charming but most importantly, simple and cheap. Although hard to execute at times, anyone can make more easily animations with 6 Joints than with 15+. Or not bother with textures, UV wrapping, normal, height and roughness maps, etc…

It is a style that has always been perceived as childish and low effort by external users but that has been fully embraced by the platform’s community. Now that Roblox is slowly breaking into pieces and pushing developers to alternative engines, like Godot, we will probably start seeing more use of these simplish techniques and thus more normalization of them in the more traditional games scene.

Hope that sounds reasonable :face_with_tongue: