Many people asked for it, so I created and released a new product: 100+ shaders from my collection, ready to use in any project. Plus bonuses. ![]()
0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).
0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
0.9.4 (2025-07-04): Added ray_marching_7 (scene and shader) and magic_portal (scene and shader). Updated polar_heart (shader).
0.9.5 (2025-07-08): Added ray_marching_8 (scene and shader) and ray_marching_9 (scene and shader).
0.9.6 (2025-07-12): Added vo_sphere (scene and shader), ray_marching_10 (scene and shader), and sonar (scene and shader).
We need more 3D shaders ![]()
Indeed! I’ll try to add some soon.
0.9.7 (2025-09-13): Added flow_noise (scene and shader), and circular_bur (scene and shader).
0.9.8 (2025-10-07): Updated to Godot 4.5. Added endless_ornament (scene and shader). Added point_tunnel (scene and shader).
0.9.9 (2025-10-21): Added stripe_transition (scene and shader). Added underwater (scene and shader).
1.0 (2025-10-31): The full version with 100 shaders! Added horizontal_jitter (scene and shader). Added fiery_ornament (scene, script, and shader). Added page_flip (scene and shader).
1.0.2 (2025-11-26): Added noise_transition (scene and shader). Added vhs_noise (scene and shader).
1.0.3 (2025-12-12): Added dot_transition (scene and shader). Added digital_glitch (scene and shader). Added wave_transition (scene and shader).
1.0.4 (2026-01-10): Added glass_bricks (scene and shader). Added frequency_distortion (scene and shader).
1.0.5 (2026-01-14): Added simple_dithering (scene and shader). Added classic_dithering (scene and shader).
1.1 (2026-01-27): Updated to Godot 4.6. Added volumetric_fog (scene, shader and script).