Godot Slowdown and Hangs (Not Responding) after Silent Crash

Godot Version

v4.4.1

Question

Since running a project which spawned 250k+ nodes which generated a silent crash, godot overall has been sluggish, slow to respond and occasionally hangs in a "Not Responding" state for 20-30 seconds before it fixes itself and begins functioning as normal. This happens on every project I open, including ones that I've never had issues with before and it even happens on the select project screen, before I'm even loaded into a project. I've tried deleting local project caches and I've totally deleted the godot folder in Roaming and nothing has worked so far. I have ensured all drivers are up to date and the machine itself has had multiple resets since the initial crash. When I looked into the crash through the Windows event log it was marked as an "Application fault" and it was closed by Windows itself. Does anyone have any recommendation for next steps to resolve this?

Since writing this initial post, I’ve tried running a newer version of godot and I’ve had the same results.
I’ve also run godot in console mode and I’ve noticed where my laptop will run godot with Vulkan, on my Desktop (which is where I’m having these issues) the program runs with OpenGL in Compatibility.
Finally, I created an empty project with a simple node2D as the primary node and ran the project. I waited for a prolonged period of time for the embedded game to run, before eventually I was met with the Dark grey of the editor and a line of text that read “Connect impossible to the game process.”

I’ve since done a full system restore from a system restore point to before I had the initial crash and that seems to have resolved the entire situation. My best guess is that there was an error with either explorer or godot itself at a level I couldn’t find, created by the crashed that was resolved on a roll back. No real solution I’m afraid, this is the best I can offer if anyone else ever experiences it.

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