Godot still not working properly with usb audio interfaces - Godot 4.2.1

Godot Version


Audio crackling and slowing is an issue i found other people having with this and other versions with many different audio interfaces and couldn’t find a clue as to how to fix it, mainly because it seems to be a problem with the engine itself. This is something that needs a check as it has been around for a while now with no solution. The main thing that bothers me is that when you export the game the issue persists, so any player that uses their audio through an audio interface will suffer from this, even while they should be playing a full paid “finished” game. Different interfaces seem to react slightly different but the issue is the same (more or less serious, mostly depending on their audio configuration). Changing my Godot audio settings, or changing my audio export settings or format will not solve the issue, as even if i can find a flex point where i can hear it subtly better, it will still not guarantee that everyone that plays the game will.

It’s a known issue Audio files distort inside Godot when using a Focusrite DAC · Issue #75109 · godotengine/godot · GitHub