I’m using Godot 4.2.1 on Linux
I’m having trouble understanding placing assets in the 3D view in the editor. I’ve had this problem several times now, where if I have the editor open and I re-export and overwrite some 3D assets that are already placed in a scene, Godot will swap out certain instances of models with others if I restart the editor. The instances swapped are not related to any of the ones that were replaced.
Am I doing something wrong, or is this a bug? It feels a bit like a bug.
In the editor:
Same asset after restart:

