Hi all, I just updated from Windows 10 to Windows 11 yesterday, and now my Godot project seems unusable. It takes way longer to load than it did before, and it’s constantly freezing and crashing. I have tried deleting the folders inside AppData/Local and Roaming.
It will crash or freeze when switching between scenes, every time I save, every time I try to run the current scene, and if I do manage to get the project to run, it’ll crash when I close the window. Nothing else changed aside from my Windows version. I am on the same (current) Nvidia graphics drivers, and I’m not sure what else could be the problem.
when it crashed, check Event Viewer. yes, type Event Viewer in your windows search bar. and check here
if it’s driver error or faulty c++ module it will say in here:
else check your Godot Logs, see what it said when crashed. usually on Windows OS it will report Crash Dump report asking to include this to the devs something like that in the log’s logs folder in your project save data.
Thanks for the reply. I opened Event Viewer and it remained clear until I forced the application to close after it seemingly crashed. This appeared in the log:
Fault bucket 1445834332805297185, type 5
Event Name: AppHangB1
Response: Not available
Cab Id: 0
These files may be available here:
\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppHang_Godot.exe_eb4df4fe7b5e24928a2443ec7cbeb1c4255b27d_47c5804d_38cffaef-05a6-4a86-8a68-c91dcb6c2020
Update: Following the above link just brings me to the compatibility troubleshooter, which just suggests that I run the program in compatibility mode for Windows Vista, which makes the issues far worse.
I fixed it (really dumb fix): I went back down to Godot 4.2.2, still had the issue. So I just cloned my GitHub repo, removed the old project and added the one I just cloned, and it seems to be working. (I really should’ve tried that first )
Previously I had copied all my personal documents (including the project) from my Windows 10 install to one of my extra drives. Then when I got Windows 11 going, I moved it all back. Not sure what went wrong there, but apparently Godot wasn’t happy about it. I can’t test it fully, but it seems like I’m able to save and run the project without freezing now. I appreciate the help and apologies if I wasted your time haha
Why use microsoft, microsoft puts people into 40 year prison time, plus they have million dollar fines to repay. I would never use microsoft, your putting your life in danger.
First of all, I built Tiny11. If you don’t know what that is, move on bud.
Windows is better for consumer use. I run a homelab with Proxmox as a VMM and multiple Ubuntu Server instances for my services, I know and love Linux likely more than you. But I would not use it as a home PC OS. I also game on this PC, and from personal experience, Linux is FAR from Windows’ performance when it comes to gaming. You seem to just be spouting nonsense that you heard in your favorite YouTube video.
I just scoured the internet, I found literally nothing about Microsoft pressing charges and getting someone put in prison for 40 years. The longest prison sentence from Microsoft pressing charges is 9 years and it was a “Former Microsoft software engineer sentenced to nine years in prison for stealing more than $10 million in digital value such as gift cards”.
I’ve been working with Linux for over 10 years, and I’m talking about full CLI server applications. I know Linux’s strengths, and those are in infrastructure, enterprise, large scale data processing, serious programming, etc. Not home computing and gaming. If you don’t know how to use Windows safely, you definitely aren’t using Linux safely.
Edit: Besides, who are you to blast in here on a question about a game engine and try to complain about my choice of OS when you clearly lack some vital knowledge?
nice to hear that it’s working now, i was about to suggest to reclone/extract your projects again. else try remove godot caches and project save data folder