Godot version 4.2, I want to use files exported from Spine 3.8 software for Godot, how to add C++ runtime?
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Are there any pre-written runtime libraries available?
You have to download spin-godot runtime here from Spine2d’s website Spine-godot runtime
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Thanks,There doesn’t seem to be any runtime documentation for Spine 3.8
Have you tried using the latest godot runtime to run it?
Tried it, but the animation file imported from Spine 3.8 (x.ske) shows a red cross.
Not sure how to fix that.
No matter what, thank you.
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I have the same problem