godot --version returning Segmentation Fault

Godot Version

4.5.1

Question

I am trying to run godot through CLI after ssh-ing onto a server instance. When I download godot for linux for my architecture (arm64) and try to do godot --version, I get Segmentation fault In the terminal. I am uploading the godot executable into my server via downloading it to my local Windows machine and scp-ing it to the server. I have tried the other architecture executables just to cover my bases and the others all error with things like cannot execute binary file indicating that they are not compatible. I even tried running godot in a docker container on ubuntu:latest and it seg faults. Anyone know a fix?

A fix to what exactly? There can be any number of reasons why Godot can’t run on your server. Noone here knows what it is.
Keep digging. Grab the command line documentation and see if some options apply in your case.

Have you tried sending the file compressed? I’m wondering if something on your windows machine is damaging the file…

Do you have antivirus running on windows?