Godot white stripes along the edges of the screen in full screen mode

Godot Version

4.2.2

Question

Please help me, how can I remove the white stripes along the edges of the screen in full screen mode?
In windowed mode everything is fine. This white border exists in all projects, so it is not a bug.

I just realized that exclusive fullscreen mode doesn’t have these problems, so I’ll use it.

Hello there! So you were probably in fullscreen mode, which adds a 1px border around the screen: DisplayServer — Godot Engine (latest) documentation in English

On Windows: Multi-window full-screen mode has a 1px border of the ProjectSettings.rendering/environment/defaults/default_clear_color color.

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