Godot will not run on Fresh Install for my Windows PC 2025

For some reason, Godot will not open after downloading it from the website or downloading from steam. Both seem to crash seconds after running the application. I have re-downloaded from the website multiple times and still not been able to open the engine.

I have extracted it to a folder and run as an admin and not been able to get it open. I started running via command prompt with "--verbose’’ following it to try and get some more information. The output I’ve been getting says:

C:\Users`user`\Downloads\Godot_v4.4.1-stable_win64.exe\Godot_v4.4.1-stable_win64.exe --verbose

C:\Users`User`>WorkerThreadPool: 12 threads, 3 max low-priority.
Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 4070 SUPER
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
NVAPI: Disabled G-SYNC for windowed mode successfully

I’ve looked into other threads but cannot for the life of me figure out what is going wrong. Anyone here ever see a similar issue or have any idea how to fix something like this?

Since it’s a new install, this is likely due to missing graphics drivers or software libraries. Try to run some games I guess to see if the system is in working condition.

Do you mean Godot specific games? Because I do tons of gaming on this machine every day. I also use Unreal and Unity on this PC.

Update: I tested installing Godot on a laptop I had access to. No problems there. The only other similar example of it working on that PC but not my main desktop is with certain websites that are not optimized well. Those sites crash regardless of browser when loading them on my main rig. Is it something to do with my components? I have a Ryzen 5 6-core processor, 32 gb of RAM, and a 4070 Nvidia GPU. Has anyone found the same problems with similar components?

Is there a reason to suspect the hardware? My guess would be some odd software incompatibilty. There is no info here to say it isn’t.
Clear whatever local files Godot might have created. Try starting editor with a project, without a project, running a project. Dig into windows application logs. What you want is any pointer to what is wrong - an error description or code, or a component name, to put into google. Otherwise it’s just guessing in the dark.

Check your GPU control panel, maybe you have it force loading a hardware flag that isn’t compatible with Godot ? (Just giving ideas for stuff to look at)

Cheers!

If not tried any solutions of this yet:

- Driver Rollback: Install older NVIDIA driver (545.xx worked for others)
- Launch Flag: Add --disable-gpu to shortcut → forces software rendering
- Config Hack: Create override.cfg in project dir:
[rendering]  
driver="vulkan"