I created a new project and used Project → Tools → XR Project Setup (which is very cool, btw. ) to setup everything (XR Mode = OpenXR, Grade Build, Pico Plugin enabled etc.).
Exporting works, the build shows no errors.
But after installation and start on the Pico 4 the app crashes immediately. This worked for Godot 4.6.2, so maybe it’s a bug introduced in the newest version?
Has anyone else seen this problem? Or am i the only one using a Pico 4 (NOT Ultra!) now and then.
We recently added support for the XR_META_foveation_eye_tracked extension that the PICO runtime also supports. Unfortunately seeing the PICO 4 (Ultra) doesn’t have an eye tracker, it causes a crash. It will be fixed in an upcoming release of PICO OS.
We did make a fix in Godot so you can disable support but it’s in 4.7. You can read more about the issue here: