Godots Material Problem

Hi all,
I have a ready-made .glb asset that I imported into Godot 4.x, but when I add it to the scene, it only shows an empty Node3D with no visible mesh or materials.

What I’ve tried:

Dropped the .glb file into my Godot project folder.

Imported it, checked import settings (Import Materials enabled).

Reimported the file multiple times.

Added the asset to the scene by dragging and dropping.

Checked lighting, camera, scale and visibility—no issues.

Opened the .glb file in other viewers and it shows correctly.

My setup:

Godot version: 4.4.1

Using a pre-made .glb asset, no Blender or 3D modeling involved.

Questions:

Why does Godot show only an empty Node3D instead of the model?

How can I make the .glb asset visible and usable in the scene?

Are there any known import issues with .glb files from external sources?

Thanks in advance!

Load it into Blender, and be sure all transforms have been applied.

What happens if you right-click the glb file and select New Inherited Scene?

Thank you for replying! I’ll try that. Thanks! I’ll load the .glb into Blender and apply the transforms properly.

I’m trying to use a .glb asset in my game, but I can’t edit it properly. Someone told me to use “New Inherited Scene” — why should I do that?