Godot Version
4.6
Question
I’m making a 3D game with a computer screen and I am using a subViewport and a template I found to interact with the gui in 3D. But I want the mouse to stay inside the in-game computer screen, so how would I go about doing this? Do I add collision shapes to the 2D subViewport? I can’t find how anywhere so if someone could help that would be great.