GPU copy usage >= 20%

Godot Version

4.2.2

Question

Idk why my game GPU Usage will always raise or even stable at 20 ~ 35%.
Is not make the GPU working hard, but still the copy from task manager said, is used until 20 ~ 35%

I tried:

  • Set FPS limit to 60
  • Export the game, probably the debug mode is not stable.

The result is still same…

My game is bullet hell, yes it will make a lot of objects, but total object on the screenshot is still less than 100 objects.

What is the problem and why this is happening?

What GPU do you have? very well could be the minimal amount Godot happens to use, maybe you could trim down your export template to remove 3D support among other features.

What GPU do you have?

RTX 3050ti 12GB - Driver up to date.

maybe you could trim down your export template to remove 3D support among other features

I’m not sure which 3D features do you mean, so far I already disabled this, nothing has change.

Is there anything I should turn it off?

Custom export templates are part of the editor > manage export templates. You would have to compile your own though. Try opening a blank project, if it’s the same 20% cpu usage then you are looking at a micro-optimization that will be hard to remove, the overhead of using a game engine essentially.

I guess is from the engine essentially things…
I tried export Node2D only, and yes it consume until 30%

I found that on the export menu, there is customize engine build configuration, do you think it will help a lot? Currently just use the default settings, I didn’t change anything.

Edited: I tried to change the customize engine build configuration, unfortunately there is no change either. I think I’ll ignore this thing for a while…