Hi! I have a GPUParticles2D node attached to a RigidBody2D as a child emitting particles. In one scene it is periodically, in another scene it is right after _enter_tree().
This works fine but has some visual glitches as shown in the video attached. When force gets applied to the parent Scene, it is - for a fraction of a second - also applied to the particles. And don’t know why. I tried the particle system’s interpolation and fixed fps settings, but that did not do anything.
Most concerning:
- Why is rotation from the parent applied to the GPUParticle2D on collision?
- Why do the particles from the “shooting” scene not spawn in a line but those little chunks?