` after the 2nd commpilation it comes up with an error saying:
FAILURE: Build failed with an exception.
What went wrong:
Execution failed for task ‘:mapDebugSourceSetPaths’.
Cannot access input property ‘localResources’ of task ‘:mapDebugSourceSetPaths’. Accessing unreadable inputs or outputs is not supported. Declare the task as untracked by using Task.doNotTrackState(). For more information, please refer to Incremental build in the Gradle documentation.
when remove the android build template and it works when i reinstall it. but it takes to long to do that every time i want to test my game.
@Locklan From the logs, this seems to be a permission issue; can you validate that Godot has full access to the project directory and its build output directory.
You can also try to run Godot as admin to see if that fixes the issue (I’m guessing you’re running on Windows).
If the issue still persists, check to see if you can replicate it using a new empty project.