Godot Version
Godot 4.3
Question
` after the 2nd commpilation it comes up with an error saying:
FAILURE: Build failed with an exception.
- What went wrong:
Execution failed for task ‘:mapDebugSourceSetPaths’.
Cannot access input property ‘localResources’ of task ‘:mapDebugSourceSetPaths’. Accessing unreadable inputs or outputs is not supported. Declare the task as untracked by using Task.doNotTrackState(). For more information, please refer to Incremental build in the Gradle documentation.
when remove the android build template and it works when i reinstall it. but it takes to long to do that every time i want to test my game.