Graphics artifacts on Godot

Godot Version

4.2.2

Question

I’m developing a 3D game on godot but I have these kinds of artifacts right in the middle of the screen and it bothers me… How can I correct this?

I have been seeing some pixels here and there in the editor that seem similar, I wonder if it’s the skybox mesh or textures not seaming up completely and you are seeing the background color?

Do you see that when playing or in a build?

I have this problem in the debug window, the one to test the game without compiling it

This image is from the game test window

I’ve had rendering oddities when I had more than one monitor connected. It went away when I disconnected the other monitor.

Ah it works thank you very much !

1 Like