Godot Version
4.3
Question
I have an issue when it comes to combining my grass terrain with buildings and roads. The grass ‘clips’ through my models. Is there a standard solution for this problem? In the provided image, you can see how the grass clips through the balcony. I have a simple gradient shader on the grass and I believe that one might be able to minimize the clipping through additional lines of code to this shader, but I do not know what to add.