This might be because of mipmaps, I believe filter_linear_mipmap is the default texture filter. Try one without mipmaps, like this, on the uniform line:
uniform sampler2D skyTexture: filter_linear;
You can also try to disable mipmaps in the import settings and reimport.
If you want mipmaps, you usually need to disable texture repeat (uniform hint repeat_disable) to get rid of the line, but it doesn’t seem to help for sky shaders.