Gray screen after trying to focus on an object

Godot Version

Godot 4.3 mono

Question

Hi everyone !
I’m trying to make the transition from unity to godot, and I’m going nuts on stupid problems like the one here.

In unity, to focus the scene view on an object, I used to double click on it and that was it.

I understood that F had the same purpose in godot, so i clicked my object, pressed F with my mouse on the scene view, and this happened.

Gray screen, no idea where the objects are relative to the camera, no idea how to come back to where I was.

I know the solution might be completely stupid but I’ve tried to google it and nothing came up, even restarting the editor does nothing.

Please help me :frowning:

Try selecting the sprite PlanetDepart and then pressing F.
It looks to me like you are way off to the left and above your scene objects.

Hey! Thanks for your answer, but it doesn’t work unfortunately. One thing I can tell you is if I try to drag a new object it doesn’t even appear on scren.

Yeah, like I said you seem to be way off to the left and above.
Try using your scroll wheel and zooming way out (down to way under 100, 50, 25% etc).
You can also try dragging the scroll bars nearer to the middle.

I’m on a Mac and focus works as expected, so not able to fully help.
Some things I thought of that might help:

Check the F hasn’t accidentally been bound to another shortcut causing this weird behaviour.
Menu > Godot > Editor Settings… > Shortcuts tab
For reference my shortcuts look like this:

Also you can focus nodes by double clicking the nodes icon in the Scene tree. The icon is before the name of each node. It took me a while to realise this, as double clicking the name let’s you rename.

Maybe give that a try and see if you end up in the same weird state.