godot 4.7.2 stable
Hello everyone!
I’m still trying things out with lighting, and I have an issue with lightmaps: when using one, I’m losing a lot of details in thin shadows
The bottom image here has the lightmap hidden.
I’ve tried fiddling with the shadow settings, the texel scale and size, the quality, the bounces, supersampling, gen probes subdivisions …
Am I doing something wrong or are lightmaps just not made for this kind of very thin details?

