Godot Version
Godot 4.3 android stable
Question
I’m using a gridmap with the kenney 3d city roads prototype kit.
For some reason, a few tiles from the gridmap will accept lighting from spotlights/omnilights etc, and others will not!
I’m using this to create a local 1 vs 1 game with split screen. The lighting issue occurs regardless of how I’ve tried to set up the Scene.
Could it be a problem with the mesh library?
This is not an urgent issue, but I’d like to get to the bottom of why it is happening.
Video of the viewport showing the issue