Godot Version
4.5
Question
Hello! ![]()
I’m trying to figure out if a GridMap is right for my use case.
- I’m currently working on a turn-based game where players + structures occupy cells on grid; players shoot at each other, and bullets have unique interactions with different types of structures.
- The map is generated at random; it starts as a baseline room (flooring surrounded by walls) and flooring gets replaced with structures randomly at the start of the game.
- Throughout the game, players are able to move to different cells as well as build/destroy structures throughout the game.
- Currently, the map is 12x12, but it may grow/shrink in the future.
- Not a requirement today, but I may want to provide players a map builder in the future.
A GM works for this, but I have a couple of concerns.
- It’s just a single, small room; there isn’t a real performance benefit using a GM unless the map were to grow. I’m also not building multiple unique + static levels.
- There are some QoL features I’d want to add later like animations for building/destroying or UI elements (like hovering cells or overlaying valid/invalid moves), and it doesn’t appear there’s any support for this within a GM. I would have to build this functionality outside of the GM but then tightly couple the two systems.
Alternatively, I could build the grid myself at start by leveraging a “cell” scene that has structures as children whose visibility I toggle, and with a normal scene, I’m able to use all of Godot’s features.
Thoughts? Is this a good use case for a GM? What is a good use case for a GM? Am I over or underestimating the abilities of GMs?