Can someone please explain this button above the 3D view workspace? I has a checkered texture to it - just right of the padlock. It says “group selected nodes”. Is this different than groups created in the inspector? I tried playing with it and reading the docs and can’t figure it out.
The tooltip explains it quite well, if you group, lets say, a Node3D, which has a CharacterBody3D as it’s child, if you select that child inside the viewport, the Node3D will be selected instead.
Whatever you have under that Node3D, if you select those while they’re grouped this way, ONLY the Node3D (the parent) will be selected.