I recently upgraded my old desktop to a M3 Pro Chip, 16" MacBook Pro. I’m getting significantly poorer performance in Godot on this Silicone one vs the ARM64 iMac.
A blank scene on the iMac at a resolution of 2560x1440: Hovers around 600fps.
The same blank scene at 2560x1440 on the M3 is at 190fps.
When I run at half res in the perspective settings, the iMac gets slightly less sharp but remains sharp. The M3 becomes very blurry for everything.
This is the nice sharp half res viewport at 600fps on the 2019 iMac with a Radeon Pro 580X 8GB
This is the same half res scene but very fuzzy and blurry at nearly half the fps on the Apple M3 Pro.
I’ve run other benchmarks on the two and by all measures the M3 blows away graphic performance of the old iMac’s AMD card by light years. Blender renders complex scenes in seconds where the old one took allot longer for the same samples and denoising. I’m just confused why it looks like the viewport is less than half res, it looks a quarter or less res. Lines are thick and blurry and objects are bad. Without FXAA everything looks very crunchy and pixelated.
This is what it looks like with default rendering settings (no AA)
Something is super wacky and I’d love to figure it out.