Handling 3D Texture for RenderingDevice

Godot Version

4.5 stable

Question

how would i handle 3D texture for shader purposes?

i searched on documentation and found ImageTexture3D but i’m not quite sure if it’s compatible with compute shader write, i’m aware the description said that it can be used for custom shader but, i’m just making sure.

update: just use image2DArray and use layer as the z value.