Has anyone else had issues exporting to CrazyGames?

Godot Version
4.4

Question
I wanted to test the waters in browser games, so I decided to try testing out CrazyGames. However when I export my game with the custom export template I use it doesn’t seem to work. It gets frozen while loading in the QA tool.

I contacted CrazyGames to hopefully try to understand the issue, and they mentioned it was a unsupported SharedArrayBuffer error. This surprised me since my custom export template doesn’t use threads and my export settings in editor also have threads toggled off aswell. Lastly, the game runs fine in the QA tool when I don’t use a custom export template.

I want to confirm whether the problem is on my end, so I’m asking if anyone else has experienced this. If anyone could also help identify if I made a mistake, I’d really appreciate it.

Additionally, here are the flags I used for the template.

scons platform=web target=template_release optimize_size=yes threading=no

Any help is appreciated.

Thanks!