Godot Version
4.3
Background
I’m currently on a journey to create a minimum viable product for a multiplayer shooter I’m developing. I’ve made good progress despite the hiccups, but I’ve been facing a crossroad of a multiplayer interpolation solution.
You see, I prefer implementing features in logical order. As an example:
Create server -> Have clients join the server -> Sync client actions on the server -> Etc
This way, when I encounter something I don’t know (a lot), I can figure it out by interpreting my own solution with information I learned. NOT copy pasted. If I copy paste, I really don’t know what’s happening. And if I don’t know what’s happening, I get overwhelmed. And if I’m overwhelmed, I stop working. And if I stop working, I don’t know what happening. It’s a viscous cycle!!!
Essentially, I can only work 1 step at a time.
Question
Now, I’ve got 3 options in regards to interpolation/advanced multiplayer feature implementation.
- Netfox (Plugin that is “A set of addons for responsive online games”)
netfox - Delta Rollback (A more advanced fork of Snopek Game’s rollback plugin)
BimDav / Delta Rollback · GitLab - Learn and implement these features myself.
Now, it might seem more ideal to install a plugin, learn that plugin, then create the actual game.
However,
applying one of these plugins really disrupts my flow. I’ll have to refactor/completely reprogram my codebase and ignore most of what I learned. And If I take the time to craft my own solution via trail and terror (AHHHHH!!!), I’ll really understand what’s happening under the hood. Plus, it’ll feel like actual progression for myself.
I’m leaning on number 3, but I want a second, third, and maybe even a forth opinion on this. What do you think I should do?