Godot Version
4.6
Question
I’m trying to create simple arc-shaped progress using TextureProgressBar.
I’m using this as my progress texture:
Since it always starts at 0 degrees (12 o’clock), my assumption is that I could set the Initial Angle to -70 and the Fill Degrees to 140 which would start at the left side of the red area, then arc towards the green.
However, I cannot set Initial Angle to anything lower than 0 degrees. So the progress always starts at 0 degrees (12 o’clock) even though I would like it to start at about 9:30.
How can I make this work?
Here’s a screenshot of my current setup:

