HD textures or images pixelating

Godot Version

4.2

Question

`I am having trouble figuring out how to make HD images or textures in Godot, as in game it looks really pixelated and I want it to be a sharp image or sprite. Resolution of the sprite was something like 720x720, so I guess it should be a good idea to just up the resolution a lot more? Or will that cause problems with space, and optimization?

Thanks in advance`

You could optimize your import settings, for example lossless mode compression - before scaling up your images

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I already tried that though, it seems to almost look the same

depends on your usecase you could use other formats to win in size but i would just scale your images up as high u need it

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