Hi everyone,
I’m working on a multiplayer game using Godot and want to set up a dedicated server. I understand that running a headless version of the project is recommended for this purpose to save on resources and avoid rendering-related overhead. Also, I don’t want to install X, OpenGL and all that crap on the server.
Are there any examples on how to set that up? Any special build flags on the engine that allow me to do so?