HELP! console not working

Godot Version

4.2.2.stable

Question

Print messages not displaying in the console, neither is startup info. I’ve verified that the code actually reaches the function, it’s just the print message (or anything really) not displaying in the console.

Image attached for reference

This is a wild guess, I’m wondering if there was an port collision with the debug server. Do you have multiple editors open or other services using ports in the 5-6k range?

I would check editor/debug settings. Maybe you accidentally touched something?

I’ve seen this question before.
There is 3 settings in the project settings that deals with console output (stdout).
Double check those.
Then look at this reddit question and you may find an answer there.

I believe this is the setting you’re referring to.


I’ve tried changing it to the 0.0.0.0.0.0.1 port. About other editors, I’ve got VS Code open for another project but it’s not live on any port. I’ve also tried rebooting my laptop to see if it fixes but no change.

Try running Godot from a terminal it may spit an error out that doesn’t get to the editor.

Regarding the stdout settings, I turned on Print GPU profile and verbose stdout settings which did bring up some text in the console while running the program (image attached). The setting stdout on flush (or something similar) has no noticable difference.

Regarding the reddit post, I checked it out and it seems that their node type was the cause of the problem. However, I’ve verified that the signal is caught so the problem here seems to be output console specific.

will do

Turns out the port WAS the issue and it didnt work earlier because i changed the HOST earlier

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