Godot Version
3.5
Question
im using a simple script:
extends CanvasModulate
func _process(delta):
$Arrow.global_position = get_global_mouse_position()
but i need to swap x and y because of some reason
3.5
im using a simple script:
extends CanvasModulate
func _process(delta):
$Arrow.global_position = get_global_mouse_position()
but i need to swap x and y because of some reason
You can directly set custom image for mouse cursor in project settings.
Go to [Project Settings]/display/mouse_cursor/custom_image
Well for some reason, I cannot reproduce this issue.
im using a viewport to get 2d in 3d im using a custom blender model and im too lazy to remodle it cause i made this script
extends CanvasModulate
func _process(delta):
# Get the global mouse position
var mouse_position = get_global_mouse_position()
# Set the Arrow's position with x and y swapped
$Arrow.global_position.x = mouse_position.y # Use mouse's y for Arrow's x
$Arrow.global_position.y = mouse_position.x # Use mouse's x for Arrow's y
for changing x and y but now i need to flip x so that if it doesnt have a - it should have a - if it does it shouldnt have an -
should i share project files?