Godot Version
4.2
Question
I’m trying to load a random resource from my directory to be loaded in - I can see a random resource file is found, but I always get two errors -
1- Cannot open file 'res://item2.tres'
2 - Failed loading resource: res://item2.tres. Make sure resources have been imported by opening the project in the editor at least once.
Here’s my code:
var resource_files = DirAccess.get_files_at("res://Resources/Items/")
var random_resource = resource_files[randi() % resource_files.size()]
print(random_resource)
item.modifiers = load(random_resource)
I’ve tried reimporting everything by deleting the .godot folder, but beyond that not sure what to try. Is it failing because it’s not the absolute path, i.e res://item2.tres
instead of res://Resources/Items/item2.tres
? If so, why does load
only return a relative path and how do I get the absolute path?
Any help would be immensely appreciated - not sure if this is just me being silly and not understanding the filesystem, or if there’s some re-import jank going on.