Help me to FIX Compatibility Rendering BUG on old Devices

Godot Version



I created an empty project with an empty scene with the Compatibility Rendering modality, after exported it for Android and upload to my Old Huawei 10" Tablet (Android 8 updated on Sep/2020), results?
After showing the Godot Logo the app freeze.

Initially, I was discouraged thinking that my old tablet probably missing the OpenGL ES 3.0 driver/feature (GLES3) but to be sure I installed GFXBench, an Android App able to test and bench all the device’s graphic abilities.
The app showed me that my device has full support for OpenGL ES 1.0, 2.0, and 3.0 but hasn’t any support for Vulkan, OpenGL ES 3.1 and 3.2.
To be sure I executed all the OpenGL ES 3.0 tests and to my great surprise, all works fine, as you can see from the following image.

So now my question is… how can I help to fix this bug?

I just open a GitHub issue HERE!