HELP NEEDED! All imported assets are broken

Godot Version

v4.4.1.stable.official

Question

I have been working on my first game for a couple months, and everything so far has gone smoothly. However, I just got back from a 3 day vacation and all my assets are broken. I am mainly using MagicaVoxel to make models. I use the magica voxel importer plug in for both Godot and Blender. Some bigger models I put in Blender and limited dissolve for unnecessary vertices. The smaller models have pretty much disappeared, with occasional “twitching” of a black mesh. But the larger models like my map are really messed up. If anyone can help, that would be so helpful.

Sounds like the recent AMD driver issue

Hello! I came across the same problem just now. I changed the Rendering Architecture from Forward+ to Compatibility and that made it for me, I now can again see my meshes.

I know I did a Driver Update the past days, I suspect this caused the issue. But It cant be certain.

Hope I could help You!