Help syncing item pickups in multiplayer game

I thought it was a type? Give it a path instead

@rpc("any_peer", "call_local")
func pickup(interactable_path: String) -> void:
	var interactable = load(interactable_path)

	var held_object = interactable.instantiate()
	hold_root.add_child(held_object)
	held_object.held = true
	holding = true