Help to make the character rotate normally relative to the sphere

I’ll just add that interpolating across a 3d surface is not the most trivial of problems, as it might seem. The approach largely depends on what your end goals are (will there be physics, will the character be able to jump/fly/dig, will it be a perfect surface, etc).

I’ll direct you to a thread that talks extensively about movement/interpolation across a sphere with physics, like a planet:

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