Godot Version
Godot 4.2.1
Question
Just a background on me, I’m a digital painter who’s just getting into this gamedev thing, it’s been quite the learning spree haha.
I’ve made some concept art for what I’m aiming for below:
I learned the basics of blender years ago and have so far come up with this:
Obviously a far cry from what i’m going for haha. Everything looks so sterile and dead. I think I’m at the point where I know most of how to make 3d assets, but I don’t know how to make those into the art i’m going for. Would shaders fix my problem? Or am I missing some other fundamental of 3d? I can see the image i’m trying to make I just have no idea how to get there.
One more question: How far should I take things in blender before moving things over to Godot for the actual game? Like once everything is modeled and textured is that the time to move over to the actual game engine? Or are there more things that should be done in blender first?
Sorry for the super noob questions, if you’ve made it this far thanks so much for your time