Help with Gaea - Addon

Godot Version

4.3

Hi! I’ve recently been messing around with the Gaea procedural generation addon: GitHub - BenjaTK/Gaea: Procedural generation add-on for Godot 4. and I can’t quite work out how to achieve what I want using the tool. I’ve followed the walker tutorial to achieve this basic dungeon that generates fine:

However, I’d like to introduce some little pools of water that sit within a certain number of floor tiles (so they aren’t up against walls). I’ve tried to figure it out with advanced modifiers and various noise modifiers, but I just can’t seem to crack it. It’s worth noting I’ve also played around with the ‘bounds’ settings and these don’t seem to do anything.

The result I’m attempting to go for is this (but obviously randomised):

But currently the best I can do is this:

Any insight or help would be most appreciated! Thanks :slight_smile:

1 Like

Hi! this may not be the place, but i’m fairly new to game dev and Godot. I’ve been trying to use this plugin to make a dungeon just like yours and I CANNOT. The border that you put in the fill how is it defined? I’ve tried the terrains thing but it makes a mess with the rules.
You came here for help, but I’d appreciate your help with this.

<3