Godot Version
godot 4.5
Question
Hello Godot community!
I am very new to the game development scene and I need help, as i am unable to find a solution online
Here is what i am trying to achieve : I am trying to achieve a FishNet launcher, wich is a sort of gun that will fire a fish net underwater, with realistic physics, wich means that there is supposed to have a quick burst of initial velocity when firing the gun, but i want a quick decceleration and when a certain speed(or lack there of), the RigidBody(wich is the net that gets launched), stops and hovers.
I am unable to find ressources to help me on my task.
Thank you, have a great day!