Help with infinite 2d map in godot?

Godot Version

4.2.2 Stable

Question

I have a characterbody2d with movement controls, and a camera2d. I also have tilemap with a few tiles, like grass and pebbles. I want to place tiles as the player is moving, and removing them when they are out of view. However, there are no tutorials that I could find that do this. I’m pretty new to godot, but a few years back, I used this technique in Scratch(the online game engine).

Maybe this tutorial can help with the chunk system: https://www.youtube.com/watch?v=uE36MVjB5-8
And for the infinite contet you should have a look at noise-textures. Heres a tutorial: https://www.youtube.com/watch?v=uE36MVjB5-8

They both seems same video.Any ways thanks that looks like something it could work on my game

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