Hello! Im making a pixel horror survival game and im currently stuck on the inventory. I have the inventory ui attached to a canvaslayer node in my world scene . Everything looks good in the editor but when i open the inventory in the game , it looks 10 times smaller! Could it be that the inventory is good size but everything else is just too big? Btw i am still pretty new to godot , i followed devWorm’s tutorial for the inventory lol, thanks in advance for any help!(also sorry for my godot language , forgot to change it to english before posting)
i did zoomout but its still big , and its not only the inventory , i also made a log counting label(kinda a placeholder for the invrntory and its still too small , for a reference both inventory and the log counter look normall when i have them in the player scene , but in the world scene they look too small
Nodes inherit each other’s scaling. If you parent something big to something that is scaled small, that big thing will get smaller as well. So check the scaling on parents of everything that isn’t of expected size.