Godot Version
v4.6
Question
I’m trying to get my camera to follow my character smoothly using lerp but the camera doesn’t move at all
If you share code, please wrap it inside three backticks or replace the code in the next block:
cameraPivot.Position.Lerp(Position, CAMERA_RETURN_SPEED);
GD.Print(cameraPivot.Position);
GD.Print(Position);
output:
(0, 1.8, 0)
(-4.2341084, 0.75047016, -13.309873)
(0, 1.8, 0)
(-4.2830906, 0.75047016, -13.377291)
(0, 1.8, 0)
(-4.3320727, 0.75047016, -13.444709)
(0, 1.8, 0)
(-4.381055, 0.75047016, -13.512127)
(0, 1.8, 0)
(-4.430037, 0.75047016, -13.579545)