Help with Navigation for multiple agents

Godot Version

4.2.1

Question

So in my game, I need multiple agents to be able to pathfind to the player. I have one agent working, but when I’m testing the other one the path just straight up doesn’t calculate. Through print statements I’ve figured out that the navigation agent’s target position is set to the player’s global position, but there is just no path calculated. I also know that it isn’t a code issue because as said, I used the exact same system for an other agent in the same scene and it works just fine.

Bellow is a screenshot of the inspector properties of the agent that doesn’t work (I can’t put more screenshots in this post for some reason)

A while back I had a similar issue. When I used export to get the navigation agent node and used multiple enemies they didnt do anything. Instead I used getchild to get the navigation agent node, with that I could get multiple enemies to follow the player.
You didnt post the scene tree of the enemy so this is just a guess.