Godot Version
4.2.1
Question
So in my game, I need multiple agents to be able to pathfind to the player. I have one agent working, but when I’m testing the other one the path just straight up doesn’t calculate. Through print statements I’ve figured out that the navigation agent’s target position is set to the player’s global position, but there is just no path calculated. I also know that it isn’t a code issue because as said, I used the exact same system for an other agent in the same scene and it works just fine.
Bellow is a screenshot of the inspector properties of the agent that doesn’t work (I can’t put more screenshots in this post for some reason)