4.5.1 stable
Question
Hi! I’m having a problem when animating my TextureButtons.
This is my button with its normal size. I’m using a Tween to animate it when hovering on the button.
This is the code:
create_tween().tween_property(button, “scale”, hover_scale, 0.1).set_trans(Tween.TRANS_SINE)
When i hover my mouse i change the scale to 1.1 both x and y and the pixel art on my button deforms like this:
If I change mannually the scale in the editor, it works perfectly. The problem comes when i do in in game. My buttons are inside a VBoxContainer, but i tested with a button without any Control parent and i have the same issue.
I have the “Default Texture Filter” to Nearest and my “Window Stretch” is on canvas_items and “Aspect” Keep.
I’m sure i’m not the first one who encountered this problem, but i didn’t finde anything related to this.

