I have an enemy spawner and am trying to use the resourceloader.
In _ready() i do :
ResourceLoader.load_threaded_request(enemy)
and down in the function that i use to spawn it, i do:
var enemy_scene = ResourceLoader.load_threaded_get(enemy)
var new_enemy = enemy_scene.instantiate()
and a little down the road i add it to the scene.
it works two times and then gives me this error:

telling me that the error lies in this line from above:
var new_enemy = enemy_scene.instantiate()
how can i make it stop giving this error?
All help is appriciated.
I believe i figured it out.
there are 4 parameters that must be passed in load_threaded_request:
- path, i filled that with the path to my enemy’s scene
- type_hint, i filled it with “” since that’s it’s default value
- use_sub_threads, i have it currently set to true since the docs says it makes the resource load faster, but might not keep it as i dont see a boost in performance
- cache_mode, i have this set to 1, since that makes it to where the resource loaded is reusable.
Then, instead of using load_threaded_get(), i did :
ResourceLoader.load()
load has 3 parameters that must be passed:
- path, i set that to the same path as what i have load_threaded_request
- type_hint, again i just set it to “” since it’s default is blank
- cache_mode, i set it to 1 as well to show that the resource im loading is meant to be reused.
i have the doccumentation here if you’re interested: