Hi everyone!
I’m happy (and a bit nervous) to share Hexa-Pulse: Zero, a puzzle game I built over the last 9 months.
- Core mechanic: You have a board filled with numbered cells. When you tap a cell, that cell and all its adjacent neighbors increase their number by one.
- Objective: Figure out the right sequence to clear the board and get all cells to match the target number.
Built with Godot v4 in Mobile renderer. Working solo, the engine has been an absolute joy to work with, especially for handling UI scaling and procedural elements.
It has a heavy use of shaders, and very few premade assets. With Godot the pipeline is smooth and simple.
It has AdMob and Google Analytics integrated, which, to be honest, was more difficult to implement than the mechanics themselves.
I want to thank the community for the advices and the doubts solved in this forum.
You can check it out on Google Play:
I’d really appreciate any thoughts, feedback, or technical questions if you decide to try it out!